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KRAFTON ACHIEVES RECORD-HIGH QUARTERLY SALES IN Q1 2025

Thanks to PUBG IP expansion, inZOI’s strong debut, and BGMI’s global growth, quarter-over-quarter sales are up 41.6%, while operating profit is up 112.2%

KRAFTON, Inc. today announced its first quarter earnings results for 2025. Based on consolidated financial statements prepared in accordance with Korean International Financial Reporting Standards (K-IFRS), the company achieved a record-high quarterly sales performance of 874.2B KRW and operating profit of 457.3B KRW. In addition to high quarter-over-quarter growth, year-over-year growth has also set records with sales up by 31.3% and operating profit up by 47.3%.
 
Significant Growth and Core IP Direction
KRAFTON achieved significant growth across all of its business divisions, including PC (323.5B KRW), mobile (532.4B KRW), and console/others (18.3B KRW). On PC platforms, PUBG: BATTLEGROUNDS’ diversified content and strong live-service operations contributed significantly to growth while the successful launch of a new IP, inZOI, also played a pivotal role. On mobile, premium items, strategic IP collaborations, and localized marketing efforts drove increased sales. This was especially true for BATTLEGROUNDS MOBILE INDIA (BGMI), which generated positive player response through notable collaborations, including one with Indian automobile manufacturer Mahindra, which achieved the highest localized sales-to-date for the title.
 
The all-time high first quarter success can be attributed to the expansion of the PUBG IP franchise, as well as KRAFTON’s ongoing strategy of securing a “Big Franchise IP.” Since its transition to a Free-to-Play (F2P) model, PUBG has demonstrated its sustainability by surpassing 1.4 million concurrent users in March. Moving forward, KRAFTON will continue to enhance the player experience through collaborations with renowned artists and brands, new maps, and different game modes. The company also plans to broaden its player base and global presence by releasing new PUBG-based titles, including the extraction shooter Project Black Budget, the console-focused battle royale Project Valor, and the top-down tactical shooter PUBG: BLINDSPOT. By adopting photorealistic graphics powered by Unreal Engine 5 and introducing user-generated content (UGC), KRAFTON aims to evolve PUBG into a comprehensive “PUBG 2.0” gaming platform.
 
KRAFTON’s results can also be linked back to inZOI, which launched in Early Access on March 28 and sold over one million copies in its first week, becoming the fastest-selling KRAFTON title ever. Approximately 95% of its sales came from global markets, showcasing KRAFTON’s strength in creating a globally successful original IP. By continuing to leverage the title’s advanced CPC (Co-Playable Character) AI technology, Smart Zoi, KRAFTON plans to enhance gameplay and develop inZOI into another long-term franchise IP.
 
Exciting New Titles and Strategic Expansion in India
KRAFTON is strategically tailoring its development and publishing approach to each of its new titles. The PC life simulation game Dinkum officially launched globally on April 23 with localization expanded to 14 languages. The company plans to strengthen the Dinkum IP franchise by expanding it to new platforms and launching a spin-off game called Dinkum Together. Additionally, the highly anticipated Subnautica 2 is scheduled for Early Access later this year and aims to actively integrate player feedback into future development.
 
In addition to new titles, a core strategic market for KRAFTON continues to be India, where it is focused on solidifying its market position after strong growth with BGMI. In March, the company acquired a controlling stake in Indian studio Nautilus Mobile and secured the IP for Real Cricket, India's leading cricket game with over 250 million downloads and 10 million monthly active users. Building on this momentum, KRAFTON will further strengthen its localized strategy through new content, targeted marketing, additional game publishing, and ongoing business development efforts to discover its next major IP in India.

 
Quarterly Financial Highlights (Unit: KRW 100M)

Current quarter performance
(Q1 2025)
QoQ performance
(Q4 2024)
QoQ change (%) YoY performance
(Q1 2024)
YoY change (%)
Sales 8,742 6,176 41.6 6,659 31.3
OP 4,573 2,155 112.2 3,105 47.3

Table: Preliminary consolidated financial results (K-IFRS) for KRAFTON, Q1 2025.

About KRAFTON, Inc.

About KRAFTON, Inc. Headquartered in South Korea, KRAFTON, Inc. is dedicated to discovering and publishing captivating games that offer fun and unique experiences. Established in 2007, KRAFTON is home to globally renowned developers that include PUBG STUDIOS, Striking Distance Studios, Unknown Worlds, VECTOR NORTH, Neon Giant, KRAFTON Montréal Studio, Bluehole Studio, RisingWings, 5minlab, Dreamotion, ReLU Games, Flyway Games, Tango Gameworks and inZOI Studio. Each studio strives to continuously take on new challenges and leverage innovative technologies. Their goal is to win over more fans by broadening KRAFTON's platforms and services.

KRAFTON is responsible for premier entertainment properties, including PUBG: BATTLEGROUNDS, PUBG MOBILE, inZOI, Subnautica, Hi-Fi Rush, Dinkum, and TERA. With a passionate and driven team across the globe, KRAFTON is a tech-forward company with world-class capabilities, continuously exploring new possibilities beyond gaming — including AI and other emerging technologies. For more information, visit www.krafton.com.